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Consumer · Discovery · 2026

Zemo

A gift discovery experience built around intent

3

Requirements kept in v1 scope

Day 1

Adoption from target audience

My role

  • Product strategy & positioning
  • User research & requirement definition
  • Experience design
  • Product engineering

Stack

Next.jsTypeScriptSupabase
01

Business problem

Choosing a meaningful gift is a high-effort, low-confidence decision. Marketplaces optimise for catalogue breadth, which leaves the buyer with more options and less certainty.

02

Research & discovery

Lightweight user research into gifting behaviour surfaced the real job-to-be-done: buyers are not shopping for products, they are looking for confirmation that a choice will land emotionally.

03

Requirements & scope

I scoped the MVP around three things only — guided discovery, personalisation, and shareability — and explicitly cut catalogue depth, accounts, and social features from v1.

04

Solution

Launched an MVP centred on a fast, curated discovery flow that narrows options quickly rather than expanding them.

05

Business impact

Meaningful first-day traction and early adoption from the target audience, validating guided discovery as the product's core mechanic.

What I'd carry forward

  • In discovery products, constraint is the feature — fewer good options beat many adequate ones.
  • Emotional confidence is measurable through hesitation, revisits, and share behaviour.